First flight: if your plans or kit show a CG further forward than this, use the more forward one. Move it back later in 3–5 mm steps.
Where does the battery go?
List your parts with their weight and position. Position is measured from the wing leading edge at the root: minus means in front of it. The helper finds your real CG and tells you how far to move the battery.
| Part | Weight | Position | Battery |
|---|
How to use it
- Pick your layout. An example plane loads so you can see how it works.
- Enter the root chord, then one row per wing panel: span, tip chord, sweep and dihedral. Add panels for elliptical, cranked or polyhedral wings.
- Do the same for the tail. For a V-tail, enter the panel length along the panel and the V angle. For a canard, the distance is negative.
- Balance the plane at the CG shown. With your fingers under the wing next to the fuselage, use the "measure at fuselage side" number: on a swept wing the leading edge there is further back than at the centre line.
- Use the weight & balance helper to find the battery position.
- Check side-to-side balance too: hold the plane by the spinner and the tail. If one wing drops, add a little weight to the other wing tip.
- For a VTOL quadplane, enter the front and rear lift motor positions. The CG must also sit near the middle of them for a steady hover.
Tail effectiveness
A tail sitting in the wing's wake or behind a fat fuselage works less well than one in clean air. Auto uses 0.85 for most tails, 0.95 for a T-tail and 1.0 for a canard. These lean to the safe side. Pick a lower value for a short tail close to the wing.
MAC, neutral point and static margin
The mean aerodynamic chord (MAC) is the average chord of the whole wing, including every panel. The neutral point is where the CG would make the plane neutrally stable. The static margin is the gap between the CG and the neutral point, as a percentage of the MAC: 10–20 % suits a plane with a tail, 5–10 % a flying wing or delta.
Typical values
| Plane type | CG (% MAC) | Tail volume |
|---|---|---|
| Trainer, high wing | 25–30 % | 0.5–0.7 |
| Sport / FPV cruiser | 25–33 % | 0.4–0.6 |
| Glider, V-tail glider | 30–38 % | 0.35–0.6 |
| 3D aerobatic | 30–35 % | 0.3–0.5 |
| Flying wing (swept) | 15–20 % | none |
| Delta | 15–22 % | none |
| Canard | ahead of the wing LE | negative |
Starting points. The static-margin check uses your real sizes. Always confirm the CG in flight, moving back in small steps.
Balancing a flying wing
A flying wing has no tail, so the CG must sit close to the wing's aerodynamic centre: usually 15–20 % of the mean aerodynamic chord (MAC), which gives a static margin of about 5–10 %. Sweep moves the MAC, and the CG, a long way back from the centre leading edge.
Because of that sweep, the leading edge next to the fuselage is further back than at the centre line. The calculator gives both numbers, so you can balance with your fingers next to the pod and still be exact.
Questions
Where is the CG on a flying wing?
Usually at 15–20 % of the mean aerodynamic chord. On a swept wing that is often 150–200 mm behind the centre leading edge on a 1.2 m wing. Enter your sizes for your exact number.
Why is my flying wing CG so far back?
Sweep moves the mean aerodynamic chord rearwards. The CG follows the MAC, not the root chord, so a swept wing balances much further back than a straight one.
How do I check a flying wing CG in flight?
Trim for level flight, dive at about 45 degrees and let go of the stick. If it pulls out gently the CG is good. If it tucks under, it is tail-heavy; if it pulls up sharply, it is nose-heavy.
Keep designing
Flight time calculator
Endurance and range from weight, props and battery, with hover and cruise power.
Open tool →Wing loading calculator
Wing loading, stall and landing speed, and whether your weight is normal for your build.
Open tool →Battery pack calculator
Voltage, capacity, energy, weight and safe current for any S and P pack.
Open tool →